Flash + Papervison3D + Ape
September 25th, 2007
Here is another big update. At this stage I have eliminated all of the 2D elements. Technically they are still there, you just can’t see them. This was a work around for one of the limitations with the Ape Physics system. Everything you see happening to the 3D cubes is actually happening to the flat 2D circles from the earlier examples. I am just reading what they do, and then reapplying the same movements onto the 3D. In addition ti that I have increased the number of objects in the scene to 12. It definitely makes things more interesting to look at.
The other really big change with this build is behind the scenes. This one saw just about an entire re-write of the program. This was for a couple of reasons, one being optimization, and the other is that now the program is a lot more dynamic. What that means is that if I want to change the number of objects to 20, I can do that by changing one number within the code. Before it would have meant adding approximately 15 lines of code to the application for each new object, as well as changes to other existing code. I can also now change the cube to a sphere or other shape just as easily.
The re-write also cut the lines of code down by about 40 percent, which means it is a lot easier to read now, which is always a good thing.
The next step will be hooking it up to my Visual Sound program. (Which is also getting a code re-write) So stay tuned!
September 25th, 2007 at 8:52 am
This just gets better all the time. I can’t wait to see it with music.